Thx for the tip! I am definitely missing out by not looking at smart masks (I assume they are just a stack of built-in generator masks, I was wrong, things like MS Ground Dirt just doesn't show up in u:generator search) What I don't understand: - Do I have to bake position map using Y-Axis? ALL-AXIS mode seems to work fine…
Your completly right. I need to come here more often.... As for the cones, the leader of the mod told me the storyline is set inbetween RE2 and RE3. So I found some RE3 refs and saw the cones, and they where even more new looking then mine :S.These where the refs I used http://img15.exs.cx/img15/6892/conesref3we.jpg .But…
Hey everyone! With Legacy dDo recently becoming available to everyone, I thought it might be fitting to give my plugin one last major update. Have a look! Swift manipulation of materials: There are automatic texture, utility, and shading group naming conventions to keep organized, all based on the material name: Get your…
Hi polycounters! I'm developing a tool that load every scripts contain a subfolder (called "Pickers") and then load into the Rollout the script, in this case is another Rollout. The problem is when I execute another instance, if you select another external script (not human), this is loaded perfectly but if you select…
About Unvanquished is a free, open-source FPS game with RTS elements, facing off technologically advanced humans against monstrous aliens. Players can choose either team, and must maintain a base while attempting to destroy enemy base structures. Humans rely on a broad variety of weapons and futuristic equipment, while…
Hey guys, I have been looking at the engines and noticed a lot of people (including myself) ask this very same question UDK Or CryEngine 3? I am in need of your help to answer this question for me and for others that have the same question. My soul reason for asking is to find out just as much as I can between both…
Do you enjoy working with shaders and particle effects to deliver both realistic and fantastical VFX, for both gameplay and atmosphere? Arrowhead Game Studios a friendly and welcoming mid-sized studio located in Stockholm, Sweden. To date we have released four titles across console and PC, and are best known for our…
A little prototype I am making for my game, where the player's material should change when colliding with the white object. gameObject.GetComponent<Renderer>().material = newMaterial; This code is not working, I even tried to use this code at the start just to check if this works but doesn't. I have made sure to assign the…
I'm trying to get my onDeath Mesh in-game and I've been using, pretty much, copied Cicada code but I noticed that it doesn't have a main death mesh when it explodes, the normal mesh stays there and some extra gibs fly out. Where as the scorpion when it explodes, makes the normal mesh (skeletal) vanish and the damage mesh…
I need help trying to input number's into the coding here is what I'm trying to do: If you press the number one it will choose a weapon. If you press the number one again it will choose another weapon. The cycle continues as you keep pressing the number one. If you guys could show me what code could make this happen that…