I'm trying to get my onDeath Mesh in-game and I've been using, pretty much, copied Cicada code but I noticed that it doesn't have a main death mesh when it explodes, the normal mesh stays there and some extra gibs fly out.
Where as the scorpion when it explodes, makes the normal mesh (skeletal) vanish and the damage mesh (static) take its place, but can't find for the life of me where it is in the code. I've set in the anim tree onDeath the bone to scale to 0 and spawn that static mesh but it just isn't happening. =/