About
Unvanquished is a free, open-source FPS game with RTS elements, facing off technologically advanced humans against monstrous aliens. Players can choose either team, and must maintain a base while attempting to destroy enemy base structures. Humans rely on a broad variety of weapons and futuristic equipment, while aliens utilize claws, poisonous bites, and more.
The game itself is under highly active development, with monthly alpha releases made on the first Sunday of each month, bringing new artwork, gameplay, and engine features to the community. Pre-alpha began September 2011, and our first alpha release was March 2012. We have made nearly forty alpha releases since then, and we expect to reach beta over the course of the coming year.
Our project receives regular coverage on major sites like Phoronix, where we have been praised for the quality of our artwork for an open source project. The team behind Unvanquished is an international one, and developers range from experienced hobbyists to professionals contributing their free time, all of whom are centrally coordinated on our IRC channel and forums.
Contact
We are presently looking for hard-surface modelers focusing on weapon design. Although all positions are unpaid due to the non-commercial, open-source nature of the project, you will be fully credited for your work and it will be an excellent portfolio opportunity. The amount of time you can commit is up to you.
If you are interested, feel free to email me directly at
kharnov@gmail.com with what you are interested in working on and a few examples of your work. Depending on the position, this can either be a personal website, a link to a coding profile, a formal portfolio, or simply a demo reel or a few image attachments.
PositionsHard-surface modelers
We currently have concept art for multiple weapons that need to be modeled. It would be desirable if you could provide the assets for a firing effect as well, but this is not a requirement. We may also be able to offer hard surface props if you are interested in doing a human base structure or map objects.
Here are a few examples of our concept art, to offer an idea of what we're looking for: