Hi guys. I was wondering what direction a model should face like the Z or X facing orientation. I heard some people can be fussy about the orientation when passing down a pipeline. Any help would be awesome.
This is my very first attempt at making an organic model. what do you think? please give me any critique. this is my progress on and off for a year. also i followed digital tutors tutorials to create this. how is my progress?
Im using 3dsmax 11. I have a model that is not recieving correct lighting.its just black. I tried reseting xform and collapsing but it does not work. Im in smooth and highlights view. I threw a light in there and still no change. any ideas?
I'd like to get quotes for creating a 3D model of a Toyota Tundra wheel center cap. Images provided for reference. I can supply an original or precise measurements as needed. I don't care about the logo and would prefer a smooth face.
Hey better late than never so here is a fishing boat I have been working on that I still have lots to do Modelling is being done in Maya Texturing in Substance painter and designer and its all being rendered in Arnold
Hi Guys, I have a question that might seem a bit stupid but I cant really think of a way to approach it. I need to make a realistic model of the pyramids of giza which looks good in a medium or closeup shot. How can I go about creating the steppy jaggedy look without having to stack thousands of cubes or sculpt so much…