Hi guys, Recently I started my new project on UE4 and learned from the previous UDK project that 'simple' uv2 unwrap is not going to give any good (even though will finish unwrapped it faster but the amount of headache looking at nasty light baking...it's just not worth it...), so I google for a way to do a uv grid snap…
Hello Polycount, I have very busy the past few months after I finished my last model. Stylized Axe. (I modeled, textured, and rendered it. Not my concept) Sketchfab https://sketchfab.com/models/50bf79208bbe4e2cb459833af77ab255 model I started a Scifi briefcase HP before starting this class to get my modeling skills up…
Hey guys. So I had asked this type of question here before but at that time I wasn't sure about somethings. I am a computer science student in India and after 1 year I'll finish my course and get a CS degree. After that I want to work as a level designer. Now I want to work in any studio based in canada/USA . But will I be…
Hi everyone, new member here and in need of some help! I'm currently trying to finish up some material to use in my first portfolio. I thought I would start off with this old model I worked on last Jan. I originally started it for MSTS1 and after doing a little texture work, the project was then put on a back burner and…
Hey, Polycount! A group of friends from college and I have been working on a co-op PC game called Galaxy for Hire. Main Website Gameplay Footage We launched the Kickstarter a couple days ago, and I figured I'd post some of the art in the game. I'm the character modeler so of course I'll start off with some shots of the…
I'm working for large Company doing 3D asset creation, we've just convinced them to buy Quxiel suite and I started using it on our work computers. It appears our anti-virus is interfering with Quixel, but I cannot disable it or create an exception for Quixel, and IT is looking into doing it but are currently unsure if that…
Hello everyone, Long time no updates. Greetings and salutations from Canada, and that's about it. I'm wrapping up my year here at Vancouver Film School (August 15th, scary stuff!!!) and am about to finish my first piece of my reel. So I want to kick start things and get the gears rolling. I been listening to the…
My last thread was for my portfolio. The consensus was that I need hardcore work and I agree. I really want to be a character artist though, so I thought I'd take another try before I give up and move to environment. I am taking this model back to 'basics' and trying to learn the tools since I never really did. I'd love…
Hey all! I guess I should start by saying that I’m quite the amateur when it comes to 3D. I’ve always wanted to learn how to create characters and mechs, but I’ve always had this block that kinda makes me afraid to make crap, but we all have to start somewhere eh? Anyway, I’ve decided to show some of my stuff, maybe get…
Thanks to everyone who took the time to check out my introductory thread. I've spent the time since then trying to wrap my head around how to do normal mapping, so I have nothing new that is far enough along to warrant posting in P&P yet. But, I did not want to stay away too long without showing work that I have started on…