Hello everyone,
Long time no updates. Greetings and salutations from Canada, and that's about it. I'm wrapping up my year here at Vancouver Film School (August 15th, scary stuff!!!) and am about to finish my first piece of my reel. So I want to kick start things and get the gears rolling. I been listening to the Crunchcast, following Jon Jones articles, the wiki, other Polycount members in terms of portfolios and presentation. I hope that my interpretation of it was correct and if not that's why I have you fine ladies and gents.
Critic is important so leave no mercy now while I have the time to fix things. Although there is really no game efficient models at the moment, I hope after school to start pumping out some assets in engine. I miss UDK so cannot wait to dive my hands into it and starting lighting real-time (so sick of waiting for renders.) As of now my portfolio is leaning towards the visual effects industry but I don't want to limit myself completely (you guys are just to cool.)
Anyways, want to keep it short and sweet. Site is not complete yet, some buttons don't work, resume not complete, unfinished art in the gallery at the moment, and there is place holder text and videos.
http://zackdembinski.wix.com/zackdembinski#!Home/mainPage (once the website is complete I am going to buy the premium version to get rid of all the wix ad stuff.)
Thank you everyone, and hope to be putting more art up in the next month to come.
- Zack Dembinski
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