Hello everyone!! This project has now come to an end. Over the past week, I’ve been working on the animations and the final touches to the render. I hope you enjoy it as much as I enjoyed making it! https://youtu.be/i3e1m1322PU https://youtu.be/XGfqbtuKEhQ
Totally agree! Stepping outside your comfort zone is exactly how you push your boundaries and level up. You can't be afraid of the learning curve or of growing. =) Honestly, I went through the exact same thing with my own dragon sculpt. I think I started over like 5 times because I just kept looking at it like, "ish, this…
It's been one of those weeks. But I did manage to get a bit more progress made. I'm still procrastinating the torso, so I've been working on the legs. I'm sure having an actual arse and hips, when I finish them, will make the torso easier to judge. There's a lot of small inaccuracies I want to fix. I've been mainly using…
So im having this issue where I want to use the tile sample and give it specific inputs, afterwards I want to expose it that way that the user can change the pattern distributed by the shapes via a slider that would change the number of the distributed pattern inside of substance. Not sure if im approaching this wrong but…
I have 4 points and their respective positions, i want to be able to calculate each potential combination of swaps i can make with those points. so the first part would be something like thisvertexamount = 4 swaparr = #()for i=1 to vertexamount do( for i2=1 to vertexamount do ( if finditem swaparr [i,i2] == 0 and finditem…
I'm trying to decide on whether i should buy a 4 core / 6 core / 8 core i7 CPU? Does anyone know if Quixel Suite benefit from having more cores? Or is it single CPU bound (like most games)? The most slow aspects of Quixel for me are when I enter into Dynamask Paint mode and whenever I apply my changes to the mask settings.…
It has come to my attention that I have never even used edge mode in lightwave, and then I started thinking to myself, does it exist? So can someone please answer this (EarthQuake hopefully, since I know he uses LW and has gone to the trouble of helping me out before): Is there an edge mode in LW8 similar to the one in max…
I am wondering why there isn't a blend node with alpha like in other material editors. The Lerp node doesn't allow you to multiply, add or overlay two textures with a plug for an alpha texture. If I am not mistaken Lerp uses the Normal like photoshop blend mode. Is there a way to blend using multiply, add, overlay,…
I didn't read the whole thread so apologies if I'm reiterating another point here. I used to work in retail, admittedly guitars and not games, but a huge portion of the overall profits came from used gear / accessories rather than new products. And any brick and mortar business needs to make profits somewhere since the…