So im having this issue where I want to use the tile sample and give it specific inputs, afterwards I want to expose it that way that the user can change the pattern distributed by the shapes via a slider that would change the number of the distributed pattern inside of substance.
Not sure if im approaching this wrong but it seems I would need to add aditional code / make a new function to do that?
Pattern Map Distribution Input seems more like a Mask and therefore a dead end sadly.
Any Input on how you would approach this or a solution highly appreciated.
Replies
I'm not sure quite what you're wanting to do
Im working on my moss Substance and want to give the User the Chance to have five different Shapes to Scatter around ( The tile Sampler would function as 1-5 Sampler of Variations if only 1 Plant of 5 is choosen )