It has come to my attention that I have never even used edge mode in lightwave, and then I started thinking to myself, does it exist? So can someone please answer this (EarthQuake hopefully, since I know he uses LW and has gone to the trouble of helping me out before): Is there an edge mode in LW8 similar to the one in max and how do I use it?
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Anything edge related in LW is a work around or faking it. The tools try to approximate edge-like behaviours and functionality but LW has no real edges or tools to edit them.
They are working on it though.
I have found a plug-in that has edge tools!
LW will have real edges soon enough... just not now... not even in plugin form.
I could mention other software, etc that have great polygon tools and prices but I'm assuming you want a solution for LW, and modo is the only one that really offers that with native lwo support.
Otherwise, keep your eye out for Newtek at siggraph this year. I'm sure they'll be announcing some interesting new updates coming down the pipe, along with all the other 3d software companies.
I "acquired" the demo of Max 6 since my Max 7 demo ran out way before I ever really used it, but the interface just seems so archaic when compared to Lightwave's, very cluttered in my opinion. I guess it's because I'm used to having my modeling tools and rendering tools split up between the 2 parts of LW.
Anyways, it looks like I'll just have to keep wishing that Newtek will add edges in the near future.
Also, as a person who uses Maya for work, I'd argue that out-of-the box, Max has much better polymodelling toolsets (applicable to both high- and low-poly modelling). I'd need plugins for Maya to even get close to Max or XSI's polygon editing tools. So I'm not sure where you're getting those ideas from, pogonip
What are Epic using to create Unreal Engine 3 assets, I wonder... oh, Max.
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They use 'whatever gets the job done'. If you want to use Lightwave there, up to you. Afaik some people there were using Modo too.
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I don't get why anyone would use lightwave for anything other then say technical modeling
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You don't get it for the same reasons other don't get why you'd use otehr packages.
Actually, i always found LW to be a pain in the butt when it comes to technical models with the lack of tool handles and limited action centers, while it was fine for anything else.
At the end of the day You can model whatever you want with any of the packages pretty much with the same efficiency if you're used to their workflow.
3d app discussions are as pointless as religion discussions, better not start one.