To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
@Eric Chadwick Thank you! Im having alot of fun messing with this, especially at this stage where everything is really coming together visually. Also yes that gif is super helpful! Ill mess around with how I can get a similar effect with my post processing next time I work on this!
Totally agree! Stepping outside your comfort zone is exactly how you push your boundaries and level up. You can't be afraid of the learning curve or of growing. =) Honestly, I went through the exact same thing with my own dragon sculpt. I think I started over like 5 times because I just kept looking at it like, "ish, this…
So im having this issue where I want to use the tile sample and give it specific inputs, afterwards I want to expose it that way that the user can change the pattern distributed by the shapes via a slider that would change the number of the distributed pattern inside of substance. Not sure if im approaching this wrong but…
I have 4 points and their respective positions, i want to be able to calculate each potential combination of swaps i can make with those points. so the first part would be something like thisvertexamount = 4 swaparr = #()for i=1 to vertexamount do( for i2=1 to vertexamount do ( if finditem swaparr [i,i2] == 0 and finditem…
Hello everyone!! This project has now come to an end. Over the past week, I’ve been working on the animations and the final touches to the render.I hope you enjoy it as much as I enjoyed making it! https://youtu.be/i3e1m1322PU https://youtu.be/XGfqbtuKEhQ
It's been one of those weeks. But I did manage to get a bit more progress made. I'm still procrastinating the torso, so I've been working on the legs. I'm sure having an actual arse and hips, when I finish them, will make the torso easier to judge. There's a lot of small inaccuracies I want to fix. I've been mainly using…
I'm trying to decide on whether i should buy a 4 core / 6 core / 8 core i7 CPU? Does anyone know if Quixel Suite benefit from having more cores? Or is it single CPU bound (like most games)? The most slow aspects of Quixel for me are when I enter into Dynamask Paint mode and whenever I apply my changes to the mask settings.…
It has come to my attention that I have never even used edge mode in lightwave, and then I started thinking to myself, does it exist? So can someone please answer this (EarthQuake hopefully, since I know he uses LW and has gone to the trouble of helping me out before): Is there an edge mode in LW8 similar to the one in max…