As of know, I'm working on a pillar in Zbrush in which all 4 sides should have the same detail. The symmetry modifier only transfers detail from left to right, front and back, but not front to side. I've been trying to copy the detail from the front and add is to the side. Basically, I want all four sizes to be the same.…
Hi All, it's been a long time since I have posted anything, so here we go. This was created with my "late" graphics card and HD , both died in the line of action. =) This was a client model, but then after I got permission to modify and use as I please for my Portfolio. Max-Photoshop-Vray-then Photoshop for re touching New…
Why oh why do you have to stick to the bottom left corner... 90% of the time I use unfold unwrap, one vert will ALWAYS stick and won't be selectable... is there any other way to fix/avoid this other than collapse the stack and drop in a new unwrap modifier? Seems to happen all the time only when I use unfold on any type of…
anyone know a good program to make and modify animated gif files? I've been doing some animating in Flash and it's export to animated gif feature doesn't work properly. it outputs an animated gif but at the wrong fps and there's usually some odd artifacting. mainly just looking for a program that can take a series of…
Hello all! I've created a simple asset with mirror modifier. I wanted to try out if normal map will work... and it does not. My UV look like this I've uwraped half of the body and half of rubber belt. I've set textures in unreal to mirror instead of warp, but it all turn out to look like this Is there any way to make it…
Hello peoples of Polycount! : D I'm going to make a High Poly version of this gun: Without polygonal modeling. Using only booleans in 3ds Max. Just primitves, splines, lofts, modifiers and booleans. Yes, all chamfers will be also booleaned) At the end I'll write a little tutorial about how my technique work. P.S. Sorry for…
Hi folks, Wondering if someone could shed some light on vertex color painting. I've followed a couple tutorials, looked a the 3Ds max docs and generally tinkered with the Vertex paint modifier. Seems I cannot paint the colors on my mesh vertices, only the fill and erase tools work.…
A neat little art pack for game developers. I've been working on variations of these for more than a year now, these are modified meshes, updated texture resolutions, a new fresnel/reflective shader and come completely driveable right out of the box. They also have NGUI touch support built right in!…
Messing around between 2 versions (linux and windows) shows the problem is related to screen tracking. The same thing occurs with boxcutter's array modifier. I think this is a dual monitor problem and just a case of monitor boarders snafuing the addons. Solved. Turning off Modal warp under the Hops dropdown/top menu,…
Looks good! Also curious if you'd like too share any thoughts on Blender's updated boolean tool? Just asking out of interest, because I'd made the switch recently across to 3ds, solely imo on the basis of it's more mature feature rich modifier stack for hard surface plus pro-boolean's for what I do are pure sorcery.