Hello all!
I've created a simple asset with mirror modifier. I wanted to try out if normal map will work... and it does not.
My UV look like this
I've uwraped half of the body and half of rubber belt.
I've set textures in unreal to mirror instead of warp, but it all turn out to look like this
Is there any way to make it work?
Replies
You could possibly compensate for this by inverting the red and green channels in a shader based on UV coordinates, or you could redo your UV layout to tile rather than mirror.
Don't forget to add lightmaps or the seam will be visible.