hi everyone. Im a fan of polycount boards and the great art of polycount users. Im really new at modeling but im ready to show my first character(3DSTUDIOMAX6). The objective is create, modeling, texturing and animate a character for UT(99). So my model has to be really lowpoly, 1042 polys to be exact. UT engine supports…
Hi everyone, I`m a Freelancer and look for opportunities to work together/alone on amazing/challenging projects. Over past years i`ve developed a flexible pipeline, that allows me to work fast and deliver high quality projects in a short amount of time. I specialize in: - Modeling (Lowpoly & Highpoly)/(Game-Ready & CGI) -…
Hi all. I mostly work with very organic shapes where a simple normal map bake just takes care of everything even on very low polygonal objects. However recently I encountered some nasty distortions that occurs on the normal map of cylinderical shapes mostly. I attach a picture what I mean, it can be noticed on the line…
Airborn Studios has released a batch baker for xNormal called Backstuben (Bakeries) The whole application is based on the idea to use xNormal settings files as a blueprint for baking an arbitrary number of highpoly and lowpoly meshes. Or even better an arbitrary number of setting files with any meshes you want. This really…
Hey polycount, I'd like some feedback on my most recent 3d work. I've created many swords over the past few years, but I think there are quite a few areas where I could improve. With that said, here's what I've got. By the way, this is intended to be viewed up-close, in first-person. Lowpoly: Sketchfab PBR:…
Hello everyone! I'm new here, and I've taken the opportunity to create this thread because I am learning how to model highpoly in 3DS Max. Keep in mind that this is my first time modeling with Turbosmooth, so I am essentially flying blind. Any help you could give me would be greatly appreciated. :) Without further ado,…
Hi everyone! There's an issue I get everytime I add an Alpha Map to my textures. Look at this image... This is a simple lowpoly model, I just began to texture it. The yellow thing is a jet engine, and the black ones are some metal bars that cover the big air intake. Between the bars, the texture is transparent and makes…
so I'm trying to bring in a model from Max into Zbrush. I import it as a .obj. It seems to be loading the UVW coordinates from a previous version of the model im working with. So that when I export the texture, it doesn't match up with the lowpoly mesh I want to apply it to. has anyone had this kind of problem before? How…
Well, against my better judgement, and knowing full well that with a new job(not in games tragically) I will not likely finish, I think I will give it a shot! AMAZING stuff so far from everyone, really inspiring as always. Changed my turret design, really want to work on my sculpting skills, so I am switching to another…
[PHP] Hi Everyone! My name is Oliver Farrell and i am a game design masters student studying at Uclan. My main focus is environment art and I am aiming to create Blizzard styled props and environments. I created this thread to basicly get some feedback and show my progress, i hope you guys like it! So firstly to…