hi everyone. Im a fan of polycount boards and the great art of polycount users.
Im really new at modeling but im ready to show my first character(3DSTUDIOMAX6).
The objective is create, modeling, texturing and animate a character for UT(99).
So my model has to be really lowpoly, 1042 polys to be exact. UT engine supports fine models with maximum of 1500 polys but its necessary to pay atention to the animation frame rate. So here is what i have so far.
shot2 shot3textura
PS. Big THANKS to Poopinmymouth for his fantastic videos tutorials, thats where i learn, thx m8!
Now, its Rig Time!
ultra.
Replies
I dunno if you wanted a stylised look (in its proportions), but it's got one - which I love.
ultra.
Nicely done.
Good stuff tho
anim
just my first, i notice some problems with the mesh that will help me for future models.
ultra.
I just love the cartoony style!
ultra.
is it easy to import/make models for old skool UT? id love to play that game again, especially with my own peeps.
Im using AMS and with that comes all documentation u need.
BTW UT for ever! Cheers,
ultra.
ultra.
hmm i do like this, he kinda reminds me of jesse the body ventura, from predator
[/ QUOTE ] dude, jesse ventura was the govener of the state i live in...schweet.
dude, jesse ventura was the govener of the state i live in...schweet.
[/ QUOTE ]
Oh yeah, well the governor of my state was also in The Predator, but he actually lived through it and he kicked the Predator's ASS.
The model looks good, especially for a first model (have you had any previous experience with any 3D software?). I don't really have any crits other than what's already been mentioned.
On-topic, good for a first model.
(have you had any previous experience with any 3D software)
[/ QUOTE ]
No is my first atempt.
Thx for the coments. I ll post some anims im doing later.
ultra.
ultra.
http://www.ultrawashere.com/b213model.html
thx u all,
ultra.
I'm with Daz, though, the head may be a bit too tall
Cheers!
ultra.