Well, against my better judgement, and knowing full well that with a new job(not in games tragically) I will not likely finish, I think I will give it a shot!
AMAZING stuff so far from everyone, really inspiring as always.
Changed my turret design, really want to work on my sculpting skills, so I am switching to another idea I had for a big bear holding a tree. Current state of the sculpt (Im really new to sculpting so all feedback most welcome!)
Concept for turret (paintover of lowpoly with finger, ipad, and about 45 seconds)
Lil' concept for the creep den.
Creep Den Mock-up WIP
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Also just did a couple quick concepts for the turret. Still not sure where I want to go with it, but I'm getting there. Looking forward to more feedback.
Yea I'm pretty pumped on the idea, did a few different base sketches, feeling settled and ready to jump into modeling.
As always, feedback is most welcome!
Still need to model the base and crystals in its hands, but feeling good about the face detail before any sculpting. Before subdivision i was sitting at around 500 tris, so I just got lucky with my forms carrying through. Should be ready for sculpt by tonight. Overlays of the ingame shots to follow.
Starting the sculpt (Im terrible at sculpting, so this will take me the most time for sure) but looking forward to some feedback before I get too far gone.
I agree that the horns being the same color as the crystal detracts from the crystal as a focal point, but I do want to include some crystal in other parts of the turret ( wow I said crystal a lot). I also think the thing needs some armor, just to make it feel a little more sturdy and permanent. Heres a few quick sketches. Thoughts needed!
So,after trying a few dozen armor ideas and feeling like nothing really meshed, I went back to some character development and worked on developing a story around the turret, and why its there. The idea I am running with now is that the turret is an elemental, hewn from rock and crystal, that has been bound into servitude and is forced to act as a guardian in summoners rift. As such, I worked on a few different ideas for shackles and yokes, and came up with a big stone yoke that wraps around his body and binds him to his spot as a turret. I think some chains might be needed also, but I am going to jump into some sculpting and see where I land with the pieces already there. I really dont want to have so much going on that I lose the essence of his form.
Feedback welcome!
The paintover is a sloppy 10 minute job, but I *think* the idea is clear enough?
Looking foward to some feedback.
Any other suggestions on how to make it more "structural"?
Took a 15 minute break from coding at work (hurts meh brain after a while) to start a low poly mockup of the dark hovel. NOT EASY with a laptop track pad. Lesson learned. Added more rooflines, made it a little more "old lady who lived in a shoe" than "hobbit hole".
As always, feedback welcome!
For whatever reason this mockup really reminds me of splash mountain @ Disneyland. Hopefully it wont turn out savagely racist like the ride.
this camera view we dont see his face.
and yes))))) i can not imagine that. . . so sry
xD
Also, yes I agree on the head, I didnt have my camera angle set up correctly when I was initially modeling, so I found a few things to tweak yesterday once I got it all lined up, the head being the most glaring issue.
Thanks for the paintover! Definitely my new desktop wallpaper @ work...
So my MAIN goal for myself with this contest is really incorporating as much sculpting into my workflow as possible.
Right now my workflow is low poly model--> unwrap-->texture paint.
I NEED my workflow to be lowpoly-->sculpt-->retopo-->bake some stuff-->texture paint. When I went to GDC this year that was the biggest feedback I got from both the polycount community and everyone in the booths.
That said, I am completely changing my turret idea to something that I can spend a lot of time sculpting, and has a more organic shape.
new idea is a big stone bear with a wooden staff growing out of his platform that will actually hold the crystal.
Sketch is really rough, just wanted to get the idea out there.
Feedback always welcome.
The colors are just to make the different pieces clear, the final will be all stone, except the plants at the base, the wood tree/staff thing, and the banner on the belt.
1st time really using mudbox as part of my workflow. I have doodled in it before, but without fully understanding the tools I found it pretyy frustrating. Lots of tutorials later, so far so good! pretty intuitive now.
All feedback welcome!