so I'm trying to bring in a model from Max into Zbrush. I import it as a .obj.
It seems to be loading the UVW coordinates from a previous version of the model im working with. So that when I export the texture, it doesn't match up with the lowpoly mesh I want to apply it to.
has anyone had this kind of problem before? How do I just tell Zbrush to just use the texture coordinates from the .obj that I imported?
thanks in advance.
EDIT
SOLVED THE PROBLEM. It wasnt getting a previous UVW set, it was flipping my texture coordinates. So I just had to hit flip U in the texture map place.
Sorry for bothering everyone
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)