When I need to reimport the mesh the material doesn't show on the mesh anymore. It just shows the default white material. Can anyone else confirm that this is a bug or do I need to do something else to get it to work? I've also tried rerendering the project and I've tried on a few different projects with the same result.…
Hello! I started messing around with the new ART renderer in max 2017. I noticed by default - looks like there's some sort of "sun" type light coming in. Does anybody know how to control this?(most of my experience is with lighting is in Maxwell renderer) Here is a test render I did. Simple primitives with a physical…
I used to have the same key connect both edges and verts when I'm in their respective modes. For some reason it now refuses to work on edges and I have to manually select the command or use a different binding for it (connect edges). Connect (poly) should work on both. Any idea what might have went wrong and how I can get…
Well, I came across a few pictures of this knife (the default counter-strike one) and decided it would be a good idea to try something a bit easier to work out my workflow for my 1911 model. These pictures are in chronological order, so there's some things missing in the earlier ones. I'm having a few problems with xNormal…
I'm now on a new system(a 9150 dell) that has been partitioned. I'm using 3dsmax 8 on here with default viewport drivers and a diffuse ,specular level and specular color maps. I heard somewhere that directX9.0 viewport drivers let you see the specular without rendering. So I try that, no luck. Then I try OpenGL. I restart…
The premiere of Captain America: Civil War is in less than 10 days. Once again I decided to desig my own version of the vehicle, that Captain America is using. But this time I am making my bike before I have seen the movie. I gathered some references and I created 4 variations. The first one is more "patriotic" . The…
I've created a camera in maya, and turned on resolution gate. The default 640 x 480 came up. In render settings, i turned it to 300 x 800. The resolution gate doesn't chage, but the numbers do update to 300x800. When I render, I get 640x480 squished into 300 x 800. Any ideas? I thought it might be something I can set in…
So i'm looking at a few tutorials before i buy substance painter and i noticed that you can have a separate mask image to define different materials using the ID_Selector filter. With this system can i have my own pallet defined or am i limited to the default 16 colors. And if i am limited, is there an RGB # reference…
Hello! I'm working on this piece for the illustration contest. Is a peaceful, slightly romantic moment between Jinx and Lux, as they watch a beautiful aurora borealis. I had this idea in mind for a while and wanted to share it! The reason I chose this 2 characters is because I love their "star guardian" shared lore. But,…
I'm brand spanking new to this whole skinning thing so bear with me. My first, and current skinning tool is NPherno's Skin Tool v0.9b3 (Note: there's no help file). I have a weapon here for Quake2 (.md2) and a texture. I can get the program to automatically load the skin when I load the model so it seems like the model is…