[Moderator edit. Removed the OP's content since job ads don't belong here. However, questions about how to find work do belong here.] I am looking for career opportunities. [How do I find work in Montreal?]
Hi, I'm looking for an internship, so I thought let's also share my portfolio to get some feedback and make some more connections. http://www.roelcoucke.com Feel free to give me feedback or contact me for an intern :poly121: Thanks.
We're now some more people! But we will still need an Environment Artist. If you want to work on a unique game, please write us an email! Thanks. :smile:
Hi, My name is Daniel Mallett I am seeking work at either an Indie or AAA studio. Freelance is welcome as well. My website / portfolio is dmallett.com You can reach me at danmallettleigh@gmail.com proficient in: Maya Zbrush Substance Painter Substance Designer Photoshop Quixel Suite Unreal Engine 4
Hey All, My first post here on the Polycount forums, and excited to be actually starting to become apart of the community. I'll be posting some more work in the future, but figured I'd start with something I had to do for class this past week to ease my way in. As with everything on these forums, feedback is most…
Hello, Guillaume Cloutier, 3D Level artist with years of experience, offering my services to anyone interested. samples at: http://thenevereverland.com
Hi All, I've been working on this piece for a while and am close to calling it done. I'd love to hear your thoughts on how I could improve it before then. Any areas that could use some more attention or adjustments? Any feedback is appreciated, thanks!
Its something I've been putting off for some time, probably because I'm not sure where to start and what the best way to approach it is. I've got a mental block on it as a result. Does anyone have some good advice on techniques, starting points? Should I start purely with perspective or replicate photographs? Interior…
Yes I know I title my scenes very well. This is a WIP I did this afternoon. Created a quick sketch at a friends house for this then rushed home to get my idea down in Max. Couple shots.. The plan is to use spec mask's and height maps on this one. I may do normals for the rocks ala HL2. I'll post as I update.