This is kind of a random ramble and I am talking mostly out of my own opinion but I hope my own input helps you on your project! Good luck on your development! Incoming massive Essay... Be wary about how you design your levels, you want to be able to let the players identify their own position based on their surroundings.…
Hi BestiART , thank you! About the texturing process, it entirely comes from a high res sculpt https://www.artstation.com/artwork/PmXkr8 I import my high res and game res in maya. Then I export an exploded version to xnormal. Exploding your mesh allows you to avoid baking artifacts when differents parts are overlaying or…
So, I already posted a thread a little while ago about my portfolio for the MIGS Career Fair, etc. I got a lot of comments on my actual website and worked to improve on it. Now I would like to have honest feedback about my current skills as an artist. I'm fresh out of a General CG Arts program and am now a student in a…
I’m very grateful to be part of the Props team involved in the development of this project. It’s been an incredible journey of collaboration and creativity. Here’s the teaser—hope you enjoy it and that it gives you a glimpse of the effort and passion we’ve put into this. Thank you for joining us on this adventure! Teaser:…
Hi guys I've been part of the polycount community for about 2 years now but until now i wasn't confident enough with my work to post it here I'm a self taught 3D Environment Artist with around 3_4 years experience with 3D Applications trying to built my portfolio starting with this piece and i think i'm gonna need every…
Hey there, I'm Danny. Not sure about I'm gonna end up painting and I'm not sure about the title either. Polycount is cool. There's so many good entries it's pretty inspiring! Here are some ideas for the illustration I'm gonna be doing. It's gonna be Soraka healing peeps with her ult. The dudes on her team is pretty random…
Hi everyone! My name is Oksana and I will try to catch up with the 'departing train' :# I always liked dudes in wide-brimmed hats, rag cloaks and steep cannons at the ready. I was inspired by such characters as Solomon Kane, Van Helsing, the Hunter from Bloodborne and the Demon Hunters from Diablo 3. I have been pursued…
Since I saw the contest a couple of weeks ago, my initial ideas was to create a Project Vi skin. But we all know that this skin came out a few days ago, so what a coincidence hehehe However, I don't want to do similar thing so I chose to give a project skin to another one of my favourites, the other rebel - Jinx. With this…
Hello fellow Polycounters! The Sparkypants Studios art team is celebrating the Steam Early Access launch of Dropzone! http://store.steampowered.com/app/572520 As part of that celebration we’d like to give you a behind the scenes look at some of the art. The team worked with features like PBR shading, procedural texturing &…
Damn Sexy Games Inc. has been strategically growing during the past few months, growth is booming and investors are talking. We have formed great collaborations with todays top Massive Multiplayer Online Game technology companies all the while designing a unique, fun and socially appealing MMOG. We are only hiring the…