Hello fellow Polycounters! The Sparkypants Studios art team is celebrating the Steam Early Access launch of Dropzone! http://store.steampowered.com/app/572520
As part of that celebration we’d like to give you a behind the scenes look at some of the art.
The team worked with features like PBR shading, procedural texturing & modeling, along with other fancy systems for creating art content.
If you’re interested in some fast-paced, 15-minutes-of-hair-on-fire Dropzone RTS/MOBA battles then come join us!
Sparkypants Art Team
Art Direction: Ted Terranova, Dave Inscore
Character Art: Stephen Stone, Sean O’toole, Lucy Shen, Jon Gorr.
Environment Art: Brandon Blackwell, Hugo Beyer, Julien Lefevbre, Saimon Ma.
Concept Art: Saimon Ma, Alex Winkler
FX Art: Ken Whitman
Animation: Young Vo, Anton Makarau
Tech Art: Andre Ivankio
Sparkypants also works with a number of outstanding art freelancers. A special thanks goes out to that crew!
Replies
beautiful and conceptarts as well.
stunning work!
I have a couple of questions though. Do you use Maya as your material creator/editor for you engine? Do you also use it as level editor? If so, do you use some kind of custom asset manager built for Maya?
It reminds me of approach done by Guerilla guys, but you do have an actual editor.
Thanks!