Since I saw the contest a couple of weeks ago, my initial ideas was to create a Project Vi skin. But we all know that this skin came out a few days ago, so what a coincidence hehehe However, I don't want to do similar thing so I chose to give a project skin to another one of my favourites, the other rebel - Jinx.
With this project I am aiming to improve a little bit in hard surface and hand painted texturing process. Another side goal is to do the low polygon modelling in Maya, which I am not very experienced in.
I still remember regretting that I couldn't take part into the last one, so this time we are ready, lets have some fun and make some good stuff
stay tuned I will upload some concepts soon
Current progress:
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Had lots of fun designing this one, and here are the first rough thumbnails! Going for this futuristic style of fashion that is coming from Asia. I think it will really fit the theme and we can already see some of the elements in other LoL skins. Anyway, I am pretty happy with the char designs so far, just need to chose and refine one. However, for the weapons I will need your help guys, really struggled to come up with good design, they are kind of weakness of mine Even with that, I still had lots of fun with the design stage and have a few ideas already. Main ones - pow-pow and fishbones are nearly done, still need to do the zap, chomppers and the SMDRocket
Anyways here are the designs, c&c will be greatly appreciated at this stage!!! Thank you
The past couple of days I was working on refining and choosing my final designs. I will use these concepts as my main ones, but during the creation process, the design might change a little bit, it really depends how she will look in 3D. Anyways, this stage was much more fun that I expected, moving my rusty brain a little bit and coming up with a some cool designs, hehehehe ... Next stage colour schemes and jumping in 3D. Cheers !!
This is my first time in stylised characters and I am still not used to the details scale, but I am trying! I scaled and inflated most of the elements as well as polished them so no hard edges! However, I've noticed that the project skins are not like the other leaguer skins, they are quite detail dense (Lucian, Kata, Fiora and etc.). I've merged some of the muscles shapes and increased the distance between them, together with that I enlarged some of the main lines and features for better readability.
This is a WIP of the high poly and I am pretty much done with her, might do some smaller corrections later, I also made a basic colour scheme(saturation of the pink and the blue will probably change later). More c&c are welcome ^^ Now I will probably start the weapons.
P.S. - I've started working on the weapons block-in, stay tuned!
Today I managed to finish the block-in stage of her weapons. Still not completely sure about the design, it just feels too busy. Some weapon design advises will be of great help!! thanks
P.S. 98% is made in Zbrush and it is more time consuming that I though, however good practise with polygon modelling in Zbrush