[ame=" https://www.youtube.com/watch?v=pHiqHzxZSMU"]CRYENGINE Demo - YouTube[/ame] I had given up on CE3 because of the silly login/DRM requirements, but apparently those are now gone. While I'm excited about the physically based shading the CryMannequin system looks more interesting. Getting animations working in CE3 was…
Hey guys, hope you guys can help me figure out what the issue is. The shading of my model seem to break whenever I edit my normal map with photoshop or NDo and re-apply it. It seems to be working fine if I just use the map straight from the bake without edits though. Not sure what the problem is. Any help would be great.
Hello! So my first thoughts were that this is not really cell shaded - here's a character design I did for a project that was going to be cell shaded. There's much more of an emphasis on fairly tight line art. You have to think quite a lot in terms of thick/thin lines to show contours and edge breakups, and then basically…
Hey folks, I'm currently working on a scene inspired by Snefer's work with as few textures as possible. When I bring meshes in UDK, I get shading issues. The issues appear even after building the lighting. I'm exporting from Maya with FBX Exporter 2013.3. First UV channel. I tried offsetting the UVs by 1, but there was no…
Hello im trying to export some shading effects within Maya into a texture so that i can use it in a game engine. Everytime i try and export it it doesnt create the same effect. Possible problem could be that it only exports the "Raw" version and not the "sRGB gamma version". Please help
So, I'm having some problems setting up a scene in UDK and my hope is that you intelligent and ever so wonderful people of polycount can help me out. I've searched the google and polycount for similar problems but haven't found much. EDIT, Taken Care of! My first problem is... My second problem is some very strange shading…
got bored decided I should build an infinite runner decided that was boring decided I should build a 2d runner where the world is generated like minecraft (deterministic, generated in chunks etc.) and the player actually moves in space (forever) did that, pretty cool remembered I make 3d things because I hate dealing with…
I have an asset that I am going to place in different places. I have baked object space maps. Then I rotated the object and the shading has gone black.. Is this because of object space maps How do I make an asset with normal maps that can be rotated in any direction? Edit: Is there any way to do this without having to…
Without knowing more about their tech I can't speak for certain but I "believe" they are using a deferred renderer which would explain the complaints about shaders. If it's a deferred renderer in the traditional sense then all of the textures get rendered out as render targets, so an image with every objects normal,…