I have an asset that I am going to place in different places. I have baked object space maps. Then I rotated the object and the shading has gone black.. Is this because of object space maps
How do I make an asset with normal maps that can be rotated in any direction?
Edit:
Is there any way to do this without having to reverse the normals?
http://www.crydev.net/viewtopic.php?f=315&t=103943