Alright, so I am working on some modular walls for a building system in a survival game and i'm fairly new to UE4/Asset Creation. I am having a hard time getting the seams to line up correctly and after I build the lighting some of the walls get darker like their lighting is messed up. When I created the UV's for the solid…
I have been researching environment art for games for some time now and I came across trim sheets and modular assets. I am still confused about the workflow. Ex 1 : https://www.artstation.com/artwork/rR2weE This guy made the high poly in zbrush first, then textured it in substance. But won't this make a unique material for…
Hey guys! Here is the project I presented for my 5th-year game art graduation exam, my goal here was to create an environment from A to Z because I want to work as an Environment or a Lighting Artist in the video game industry. For this project, I mainly focused on modular assets and I wanted to improve my foliage creation…
Big stupid hat. It's just something quick for testing. Let a guy have some fun, ok? Getting the modular system to work is a big, complicated task of organization and lots of back and forth between the artist and the programmer. You really have to have strong communication, otherwise you're going to get frustrated with the…
Hi all, I know this sounds like tech art fantasy, but do you know of any games that manage to fit a single armor (let's say a chest-plate) into different body size? One of our lead artist mentioned doing this: imagine you have characters goes from young to old, and their body proportion varies between 6-head to 8-head, and…
Hello, my name is John Diasparra and I am a professional environment artist currently seeking contracts. Please see my attached portfolio album and supplementary videos to show my skill sets. Portfolio Album __________________ Environment Flyover __________________ Archvis Walkthrough __________________ Mountain Sculpt…
Ok, i feel like I need to improve my work and I have been dicking around long enough. Be as tough as you can on me.... I need it. Here is the details: I wanted to create a modular chain link fence using opacity masks, which proved challenging for me. There are 3, 2k textures(opacity, frame diffuse, spec for frame) for this…
Hey Polycount, nice community you've got here :) I hope I've posted this in the right place... I've started taking my first steps into the world of Quixel and PBR texturing and I'm loving the suite so far. I'm making an interior sci-fi environment with a modular based approach to the wall assets. Having now finished…
I would try to make some kind of "interface" for the animations. You can(at least i think so) attach pieces with their own bones and animations to another mesh and play them seperately. You just need to have something in the code which determines if it´s openable,closeable,rotateable etc. This could be determined by asking…
Hello Polycount! I'm a developper who began working on a low poly game with a friend and I am a noob in the 3D world. This is my first "real" post here, hope I ask in the right section. For my game, I planned to do "modular" assets to build my maps. I use Unity Game Engin, Blender for my 3D meshes and I use Photoshop or…