Alright, so I am working on some modular walls for a building system in a survival game and i'm fairly new to UE4/Asset Creation. I am having a hard time getting the seams to line up correctly and after I build the lighting some of the walls get darker like their lighting is messed up. When I created the UV's for the solid wall and the doorway wall, I stacked the UV's on top of each other so they would share the same texture and the detached them into their own separate meshes. Then I opened the UV's for the doorway and moved the UV's for the doorway 1 unit out of the UV space so they could share the same texture space. But whenever I try to line up the meshes in unreal there's always some sort of seam that sticks out. I just can't get rid of it no matter what I do. I'm gonna attach some pics of my current problems with my UV's and textures as well.
I would appreciate any help as I have been working at this all day and have not been able to figure it out.
Thanks!
Here is the solid wall and the doorway wall butted up against each other with the visible seam
Here is the walls after i build the lighting
Here is my UV layout, everything on the right of the UV space is for the doorway wall segment
And finally, here is what my texture looks like. The bark and stripped wood are both seamless
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