Hi, As you can see selecting a vertex is a nightmare whatever if is in edit poly or even UV.I try several things like reset preference in max 2019 and 2020, reinstall the driver of the video card (Nvidia 471.41) swap from nitrous 11 to 9 no change. No lock is activated I have (move/rotate) Intersection in Gizmos Preference…
I have tried everything i know and can not solve this problem: The part that is darker was added on via the "create polygon mesh" tool. I extended it with an extrude and then tried to normalize the vertex normals. I have averaged the normals ( which is pretty much all i know how to do ) and that does not work. I have…
Hello everyone, I need to create a material for a static mesh that will paint geometry through a vertex paint, the material should consist three layers and in each layer there should be a diffuse map, normal map and rаfnes. Could you please tell me how to do this. I saw a video on YouTube of how it was made, but I can't…
Okey, so i found this thread through the wiki. I'm making a tree and the leafs and what no could need some normal modification to look good. The script(s) is working and everything, but since i'm a maya guy i wondered if their was a way to do it in, wait for it, MAYA! And for those that don't know about the script. It…
Update (Copy of latest post) Made a bunch of progress since I last posted here. Getting towards the end now, and I'm hoping for some feedback! Still got a bunch of stuff to finish as I'm sure you can see. It's my first 'sizeable' environment, and I'm using it to practice modular workflow and mesh paint. Here's some shots,…
I found these addons that fit what I am specifically trying out. https://blenderartists.org/forum/showthread.php?290390-Weights-to-Vertex-Colors-addon&highlight= https://github.com/chebhou/Weight-and-Color Unfortunately, it seems they don't work with the latest Blender version? I tried copying the addons to the scripts…
Nope. Each UV vertex is tied directly to its model vertex. There are the Preserve UVs options in Editable Poly. There's also the Tweak in View tool in UVW Unwrap.
in maya there is since version 2013 a new standard for vertex smoothing... you get really clean surface shading in the viewport... !! you have to save the prefs and restart maya to get it working !! !! but dont save your scene files i got those infos baked into a mesh !!…
I have a roof, where you can paint holes in to it using the green vertex color channel. now even if I paint the whole object's vertices black (so there are no visible holes in the roof) light still goes through where the holes would be, and creates spots of light on the foor. Anyone know if i can fix this somehow?
I was wondering if any of you guys have had a lot of experience with vertex baking radiosity in max6. Specifically, for indoor enviornments. Regular omni lights have to be set to very high values in order for lighting to show up (values of 30 or more), and can cause some unusual results at times. For outdoor enviornments,…