Tutorials are for chumps. :-P Seriously though, you may be better off with language reference than a tutorial. Search for HLSL on MSDN and you'll have a full function listing and syntax help etc. Cg is a subset of hlsl. Meaning everything you can do with Cg can be done in hlsl and more. The syntax is Identical. edit: ok…
the included UDK maps cover a larger range of material types, and there is some really nice water, and waterfall shaders and particles in the foliage map. it;s how i learned almost everything i know about UDK, is from looking at there examples and playing with the UT3 editor so i can get more exempls from ut3 that arent…
thanks for the answers Neavah youre right green channel should be flipped. But I realized that the source of the problem was the low poly model that I export to UDK. If I triangulate it in xsi, this problem occurs. but if I export quad-poly object, it seems fine.(UDK triangulates itself) Also, there is a problem with…
Hello again Polycount! A new week and a UDK new project. This time it's a Sci fi room with a fancy hologram ball in it. The concept is used with permission from it's maker Juan Martinez Pinilla (http://kaizendesign.deviantart.com). With this environment I hope to learn more about more advanced moving shaders (like the…
Looking for feedback. Static assets for UDK. These assets will be viewable from up close, but so will most of them. So I'm trying to go medium/high poly on a lot of my stuff. I'm gunna be spending a long time making all modern day assets for a suspense/mystery/horror game. It will take me a long time, so I'm hoping to set…
old logo: http://www.abload.de/image.php?img=game_logo08ugu8k.png Hey there:) My team and I are working hard on our first game "Future Man - Beyond the Past" which is an Indie UDK game. We're still working on an early prototype, but we thought "hey, let's get our idea for our game out there and spread the word!" :) It's a…
Hey guys, I followed a tutorial to implement a gun into UDK with a reload system and it comes up with an warning that I can't seem to find what's wrong. If you could look through the code to find why this error is coming up I will be super grateful! I would switch to unreal 4 but this is for some college work that makes us…
So I have imported FBX animations in to UDK several times now. But its just this one object it will import but the animation just wont work. In the editor the bones show up skinned correctly, but the animation just won't play. I know my setting are right because I imported other objects with the same settings. things I…
high fellows. is there any chance to force a blended box mapping onto a material in UDK? i'm sitting in front of the material editor and wonder what nodes need to be used. in the end i need 3 new and planar mapped "uvw" coordinates that can apply to 3 copies of the maps that are used. but i dont find any matching node. the…
-ok, I'm looking online for simple emissive advice; but most of it seems out of date...I did find one from Polycount with a link to a 'simple emissive map', but the link was dead =( Also, what's the trick for making fire in udk? I've seen a few tutorials but they all seem to be adding 'extra' effects as well such as heat…