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UDK emissive and KILL IT WITH FIRE

-ok,
I'm looking online for simple emissive advice; but most of it seems out of date...I did find one from Polycount with a link to a 'simple emissive map', but the link was dead =(
Also, what's the trick for making fire in udk? I've seen a few tutorials but they all seem to be adding 'extra' effects as well such as heat signatures and warping...all I want is the fire to be where I need it to be...
Finally, anybody know of a decent way to make a simple capture gif from udk? I have this torch I would like to capture a few seconds of it burning-because a pic of a flat flame would be....not as cool. However most I see are reeeeally low quality....suggestions??
Thanks all

Replies

  • Joopson
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    Joopson quad damage
    What do you mean? You just plug in any texture to the "Emissive" slot in the material...
    Or do you want things in the scene to actually be lit by the emissive?
    If that's the case, look into "Use Emissive as lighting"(I think it's in the settings for the object you want to glow) and "Use with Static Lighting" (in the Material settings)

    As for the other things, check out some tutorials on Particle systems, because that's probably what you're looking for. Should be fairly easy to "Make fire", so long as you look at plenty of reference. Maybe look at some tutorials just about particle systems, instead of fire in specific. And, wait, won't a tutorial about making a fire particle with heat warping include making the "Simple" fire too? Seems like it would. I'm sure there are a million tutorials out there, if you know what to look for. But yes, Particle systems make using flipbook textures quite easy. I'm sure there's a way to do that on regular materials too, but I'm not sure how.
  • ambershee
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    ambershee polycounter lvl 17
    I think the OP wants the flame to move in capture from the game - in which case you'll want to use the dumpmovie console command, then manually edit and compile the images it gives you to gif.
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