Hello, As the title states, does anyone know how to optimize the file?Currently I have a imported high poly model from ZBrush but have converted and imported as a GPU Cache and am doing the retopology of the ear while using it as a "Make Live" The only thing is that it is going super slow I have to wait seconds for every…
more updates! critiques and comments are welcomed :) diffuse only: I moved the scene to modo and tried doing a quick render of it: Thank you for the suggestions :) @TDub: I think you are right, I will smooth out the large barrel next. @DWalker: I sloped the side a bit, but may still need more adjustment. I tried trimming…
Progress shot of what I've been working on recently! I'm really having fun playing with textures and trying out alternative ways to make them. This project's texture experiment was hand-drawing the trim sheet in Photoshop. I'm happy with the result so far, I adore the cartoony look that leaning this hard into hand-painting…
Hi!Sorry if the thread title is too general, but I have a few problems, that shouldn't be that difficult (well, for me they are XD) I made a deer skull in Zbrush and retopologized it on the blender. As I thought the horns were the most problematic. The first question is simple, but I couldn't find answer anywhere. What's…
I am looking for games where i can learn while playing it. It can be environments, animations, vfx any genre really. But you gotta point it out. - I played games like AC Odysseys and learned a lot about trim sheets and modular buildings. -Played Hades and learn a lot about 2d game environments ?? What other games would you…
Hey, everybody. A quick preface to this model: In 2010, I finished a fun Unreal Tournament 3 skin of a 'roided out Epic Games founder and CEO, Tim Sweeney, as if he existed in that universe. It functioned as a test to get myself used to the workflow of putting Zbrush-level detail into a game model. As a first pass, it…
No biggies on the comments, females be difficult yo! (for me) That is why i am learning the, how to's, probably should've done those studies before the dudes but well, as said in the threads i went to "heroic types". Anywho, i said i'd come back and have since this is a long trek of learning things i do not do or nor have…
Sorta, bit it doesn't work well . I tried to go that hi pass way . blur a bit and treshold dark lines and then add white value to initially highpassed picture ( right in my example) to isolate cracks only and clean small dots noise but it kills a half of tiny crack lines too. then I tried to expand /bevel what left of…
Everything rendered in Iray in Substance Painter. Texture sets rendered at 2k. 16gb of memory was not enough to render all my texture sets in 4k. It was a HUGE file, I pushed everything to the max on this one. This was my first attempt at vehicle design as I usually build enviro's and architecture. I used a huge amount of…
Hi there, I'm in the midst of trying to take a very detailed organic sub-d mesh and clean up the topology so it can be taken into Mudbox. What I really need is a (preferably free) plugin/tool that can highlight any tris or n-gons within the mesh, so I can go in and quad those areas before importing them to Mudbox. I used…