As the title states, does anyone know how to optimize the file?
Currently I have a imported high poly model from ZBrush but have converted and imported as a GPU Cache and am doing the retopology of the ear while using it as a "Make Live"
The only thing is that it is going super slow I have to wait seconds for every single quad I want to place down, which is ridiculous once as I add quads or want to adjust anything.
-Delete All By Type > History & Non Deformer History
This only speeds up by a little and then slows down again after
This doesnt seem to make any noteable difference
Replies
Or you could just decimate the model a little bit.
Tried turning off Construction history but it didnt help, also I deleted the higher poly GPU Cache from the Outliner, and also Deleted all By Type, Deformer and non Defromer History
And the same lag was still apparent,
I think this suffices to say the problem is not due to the high poly model imported as a GPU cache no?
your.
high.
and still there was lag
Does this not prove that the lag is not a result of the high poly model? Because even when it is not in the scene it still lags...
Which is why Im confused that some people are still pushing the emphases on the high poly model being the problem and that the decimation of it would be the answer here?
New scene + High poly GPU Cahce import > Live Surface> Quad Draw = No lag
Someone had told me that when they try to Qiad Draw on "Olly_4_7_17_17k_BindSkin" model
it also lags for them
So it seems pretty confirmed that the High Poly GPU Cache import, is not the problem here