Hey Polycount! Its been a while since I've posted here. As the Artstation challenge started I would love to keep my progress posted here as well :) Especially for having a wider audience for additional feedback, I've chosen the samurai by Moritz Cremer Link:…
Hi, This work was inspired by image, found in the internet https://www.pinterest.com.mx/pin/372391462931213813/ Any comments and critics will be great. https://www.artstation.com/artwork/k42llz
Blender model of Metal Gear RAY Verts 45,219Faces 37,252Tris 88,118 [url=https://ibb.co/1KvdQj5][img]https://i.ibb.co/Y8RyQwM/RAY-1.jpg[/img][/url][url=https://ibb.co/KwmfX1b][img]https://i.ibb.co/nCRYbW6/RAY-2.jpg[/img][/url] [url=https://ibb.co/bLfhW5P][img]https://i.ibb.co/K71Z0xX/RAY-3.jpg[/img][/url]…
I get the basics of unwrapping but it seems I keep making mistakes but I'm not quite sure what they are. I keep getting stretching in parts and overall just not sure if I'm doing this right. So here is some textures and Maya scene file and obj for users not using Maya. Any help is greatly appreciated. Maya file:…
When using the attribute editor in Maya, I've tried ctrl-dragging over values, but I can't get the invisible sliders to work. I've tried setting the preferences to both two-button and three-button control, but neither works. Middle mouse button drag works in Channel box, but not in Attribute Editor. I tried resetting the…
Firstly, just wanted to say this is my first post on Polycount. I've been trying all week to make models and stuff for the game Team Fortress 2, to not much avail. And since such amazing additions to the game came from this community, I figured you guys would be a much greater help. Also, I'm not an absolute newbie. I know…
Well, I'm not getting any replies to this in the waywo thread, so I thought I'd show it here. Crits are very much appreciated right now. http://img268.imageshack.us/img268/2306/39848853.jpg http://img695.imageshack.us/img695/9297/36280965.jpg http://img685.imageshack.us/img685/3756/19228861.jpg
(High Poly) (low poly + bake) It currently sits at 3729 tris with a 2k texture. I'm workin on my hard surface skills. I'd like to make this into a game-ready model. I'm using Xoliul Shader for 3DS MAX 2012 as my realtime renderer.
http://jobs.hasbro.com/job/Pawtucket-Games-Design-Intern-Summer-2014-Job-RI-02860/37407100/?from=email&refid=1199113200&utm_source=J2WEmail&source=2&eid=303-201401181101-2572227000&locale=en_US This came across my email today... Doesn't say whether it's paid or not. Good luck though.
Hi, If u like a concept that I made just contact me and u can model it. :D My Workshop Page: http://steamcommunity.com/id/shorkgamer/myworkshopfiles/ My Steam Account: http://steamcommunity.com/id/shorkgamer Submited Items: Plaque Watcher Made w/ Triangle Soup Vote here:…