Looks good. Clean bake. My only thoughts are that it's a rather lofty polycount for such a simple asset. For current gen ps4 x1 3 is nothing in FPS weapon terms.
However I'd personally like to see it closer to 1250. You should be able to get the same amount of fidelity focusing on the view perspective with that polycount. You could get pretty close just by cutting out a lot of loops from the trigger guard, and cutting out the excess loops on the stock. You really don't need that tiny bevel where the recoil pad overlaps the stock. It'd never be seen in fps. In 3rd person. You wouldn't be close enough to notice it. So its wasting around a hundred tris you could use to round out key areas. Like where the stock meets the bolt. A spot very close to the camera with ADS.
All in all I wouldn't worry about it on this asset. Just finish what you have. And remembee that kind of stuff on your next one. I'm interested to see this textured. That's what will sell a gun this simple. Optimization doesn't take long to get a good grip on, but great textures are another thing.
Okay here's my first rough texture block-out. I'm currently messign around with lots of wear, dirt, grime, etc. I'm also working on adding some gashes and scuffs to the stock in mudbox which I'll add later possibly.
Not really wrong but in that pic you posted the metals seem blued and wood pattern is different. No big deal, but I'd at least try to go for the blued metal since it looks pretty cool especially on older guns from that era
I need some material advice, do you guys think this looks like patina metal? If not, what would you suggest I go about doing in order to fix that? Gah I feel like I can never get materials right. (I'm using Xoliul Viewport Shader btw.)
At the moment, it looks more like rust than patina. Rifle barrels that have been well kept tend to have darker spots as they age:
You don't need to over do it, however - a century isn't THAT old, assuming the weapon has been well-treated. These two examples are from the 1890s & 1860s, respectively.
I think it looks decent, but right now the texturing is very uninteresting. What I mean with that is that there is no wear, no dirt or anything. It looks like you've just just defined the materials and are about to paint in the localized details (dirt, scratches, rust, fingerprints, etc.). I think it is a good start on the texturing, with some pretty good material definition but it could still look a lot more interesting.
Replies
However I'd personally like to see it closer to 1250. You should be able to get the same amount of fidelity focusing on the view perspective with that polycount. You could get pretty close just by cutting out a lot of loops from the trigger guard, and cutting out the excess loops on the stock. You really don't need that tiny bevel where the recoil pad overlaps the stock. It'd never be seen in fps. In 3rd person. You wouldn't be close enough to notice it. So its wasting around a hundred tris you could use to round out key areas. Like where the stock meets the bolt. A spot very close to the camera with ADS.
All in all I wouldn't worry about it on this asset. Just finish what you have. And remembee that kind of stuff on your next one. I'm interested to see this textured. That's what will sell a gun this simple. Optimization doesn't take long to get a good grip on, but great textures are another thing.
Keep pushing forward and let's see the finale.
Okay here's my first rough texture block-out. I'm currently messign around with lots of wear, dirt, grime, etc. I'm also working on adding some gashes and scuffs to the stock in mudbox which I'll add later possibly.
Anything sticking out as wrong right off the bat?
Here's an update.
I need some material advice, do you guys think this looks like patina metal? If not, what would you suggest I go about doing in order to fix that? Gah I feel like I can never get materials right. (I'm using Xoliul Viewport Shader btw.)
It looks as though there's a thin layer of oxidation, so I tried recreating that.
You don't need to over do it, however - a century isn't THAT old, assuming the weapon has been well-treated. These two examples are from the 1890s & 1860s, respectively.
W.I.P.
Close to calling this damn thing done.
Some progress.
I think I'm just about ready to call this done.