I'm just wondering if some of you have the same issue as me with Max2012. (it worked fine in 2011) I set up a keyboard shortcut for the TV element mode toggle... but for some reason it doesn't work in UV edit window. I already try with toggling "Keyboard Shortcut override" to no avail. What i noticed on the other hand, is…
Hi everybody, this is a relatively simple question, but I'd appreciate some feedback or techniques on how resolve similar problems. Here is a simple flashlight model with temporary baked normal map: Looks quite okay, still learning no remove problems related to padding and visible tiny seams, but here is the main thing.…
This. I would all for at at first thought but how many actual code programmers are there coming here? Programmers have their own sites to discuss codes imo...And i even doubt this forum would make a successful bridge for both worlds to understand each other's work...
On the left you see my texture in photoshop, high passed and even with the contrast lowered -50 twice I think. On the right you see the texture imported into CE3 and painted onto some terrain. Its actually from the map that comes with the engine, all I did was replace the texture of one of the materials that was already…
Hey guys, I just put out a small update to version 1.01 on the website. This version has also been made for Maya 2009 and Maya 2010 x64.. x86 versions will be coming soon. I have not tested this with 2009 and 2010.. so any feedback is welcome! Release Notes: * Got rid of custom node for merge vertices (older scenes with…
With a slider of number of colors? A node that would output two things : A pallete and a grayscale representation of indexed colors ? Sometimes I wonder why we use true colors RGB textures for the base color while typical albedo/base color texture is 10-15 colors at best. Or is there a way to import those things from…
As far as I know, only statically and globally. You can't switch the MIP level with a function. Not even with custom code, since you can't custom code an asset node, which is essentially just the sampling fuction.
Are you sculpting in orthographic? you can press P to switch to perspective mode. Pick up a copy of Anatomy for Sculptors https://anatomy4sculptors.com/ You can use Ryan's skeleton mesh for reference, it comes with Zbrush by default.
Hi guys, I hope you can help me with a problem I've been having? So the first issue is creating a gradient from the outside edge inwards. Something similar to the image below is what I want but I need it to have hard corners..... As you can see in the image below, I've created a gradient which is close to what I want, with…
new update. http://www.digitalfossils.com/Download/VoidWorld-march-16-11.rar Summary of changes: * Edit > Options > Radial Menu Options > Enabled. * Crease subdivision is implemented. I use a method I can think of. Hopefully the result is not tool different from the Pixar-style one. 1. Set the object to a subdivision…