Is there a way I can turn this off? Every time I separate an object into two objects with Separate or when using Extract (just tried Extract as an alternate to try to circumvent this problem) the related object becomes 2 objects as desired, but unfortunately each new object is now part of a new subgroup with those two…
A skin (created by me a few months ago) based on the universe Project, in this case, the basic form I will call Prototype Kayn, his whole body has the style of thematic Project to eception of his arm and left eye, which are based on the Battlecast theme. In his next "killer" form, he becomes "Absolute Project Kayn", in…
Katarina and the Evil Crow Companion Lucilla -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Backstory: Unlikely allies.... She fights for what she wants, but never wins.…
What Are You Working On? _adamturnbull apllana bassinicomix Bedrock bejibo Biqz Bruno Afonseca Cebola Cersei_Lannister Christian Nordgren danipanteez Fraeger future-fiction givemeapiggy haZe IgorPrihodko i know karate IMEISH Intervain Jenn0_Bing JohnnyTheKid KLICKSTOP korpehn KyleG last Lazar lotet Mateus Mathew O moof…
Salamander's Fang. A Dragon Knight sword from two amazing Polycount artists: cottonwings and bounchfx! Wiki's link Dota 2 Character Art Guide Dota 2 Character Color Texture Guide Dota 2 Character Shader Masks Guide Polycount Wiki Polycount Dota 2 Google Hangouts Thread Tutorials, Guides and Resources for Dota 2 Workshop…
^ Just wanted to express my gratitude, really appreciate the work you'd put in as well as renderhjs for maintaining - developing this toolset. I'd initially tested 3ds Max Textools version back in 2016 alongside Max's modifier stack, when thinking of making the switch from Blender then. Oh man! simply an all-round sublime…