Character Technical Artist CONTRACT-to-HIRE: starting as 12 month contract Responsibilities: · Solve technical art problems centered around characters and animation · Perform quality checks on rigs and retargeting setups · Optimize rig and ragdoll assets · Create documentation and provide pipeline improvements · Integrate…
Hello Guys!I am sorry if this not the right subforum for my question, but I would appreciate any kind of help.I have a sculpture of David (Michelangelo) with multiple layers in Blender and want to change the position of his arms (he should cross his arms instead of the original position). As a quiet modeling noob, I just…
Hi, I've recently started contemplating the possibility of getting into freestyle and there are several things I am wondering about. 1. From what I understand it's difficult to get into freelance without contacts, how does one get industry contacts? 2. How does one best go about charging employers? Is it better to charge…
Alright, so I'm going to start trying to finish a scene i started a while back thats based off of a Diablo 3 concept. -=Concept Art=- The original plan was to model everything out and do 2 sets of textures 1 leaning more towards realism and detail and the other more off the concept and cartoony... and also learn some new…
Looking for something similiar to the melee sword attack in Kindoms of Amalur (please see video at time 10:25 to 10:27) [ame=" http://www.youtube.com/watch?v=ZBo3W318aNE"]Kingdoms of Amalur Reckoning - Gameplay Walkthrough - Part 1 (X360/PS3/PC) [HD] - YouTube[/ame] character supplied for animation is in max format 3 melee…
Is there any Vertex snap in udk? Right now i have my Unit setup in max at: generic Units, System Units at Inches, And my 3 Tile Walls that are all individual but fit perfectly together in max when I snap them to each other. The grid and snap settings in max have grid points, and vertex checked. And in the home grid tab I…
Hey fellas! So i have began working on a AK-47 for a buddies game project and i'm going to make everything from start to ingame and ready with animations etc. Considering all the great feedback i have gained from my other threads i thought i'd upload my progress here on this gun as well to see if there is something you…
Hi my 2nd year students have just finished their first group projects, its a love letter to The Last of Us. The brief was to create an environment set in London as if it were a DLC map for the Last of Us universe. 2 teams comprising of 10 students and was competed in 12 weeks. and I think they have done a good job so I…
AN EXPLOSION OF YOUTH! FUZZY EYEBROWS! DRUNKEN BOXING! I'm not much of a Narutard myself, but I wanted to do some fanart of Rock Lee. He's a natural user of the Drunken Fist technique, automatically making him the most awesome character in the series. I wanted to model him up low poly and put him in some drunken boxing…
Hi all ok so while working on my level i came across another question in head. I have several emmit map information on my texture, so im confused which way to go with. 1. have multiple copies of same mesh in 3ds max with unique UV specific to each emmit texture location. OR 2. Simple copy the mesh in UDK and make Material…