Character Technical Artist
CONTRACT-to-HIRE: starting as 12 month contract
Responsibilities:
· Solve technical art problems centered around characters and animation
· Perform quality checks on rigs and retargeting setups
· Optimize rig and ragdoll assets
· Create documentation and provide pipeline improvements
· Integrate Gameplay-related assets
· · LODs (Simplygon)
· · Destruction meshes
Requirements:
· Minimum of 3 years of experience in game development as a technical artist with at least 1 shipped title
· Capable of mastering new pipeline and tech tools
· Experience with Rigging, Animation
· Scripting with MEL and Python
· Ability to work within a multidisciplinary team that is scattered throughout the world
Pluses:
· Experience working in the Unreal Engine
· Shader Programming GLSL, HLSL, CG
· Tool Programming
· Houdini experience