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Character Technical Artist / Rigger (greater Seattle area)

Character Technical Artist

CONTRACT-to-HIRE: starting as 12 month contract


Responsibilities:

·         Solve technical art problems centered around characters and animation

·         Perform quality checks on rigs and retargeting setups

·         Optimize rig and ragdoll assets

·         Create documentation and provide pipeline improvements

·         Integrate Gameplay-related assets

·         ·         LODs (Simplygon)

·         ·         Destruction meshes

 

Requirements:

·         Minimum of 3 years of experience in game development as a technical artist with at least 1 shipped title

·         Capable of mastering new pipeline and tech tools

·         Experience with Rigging, Animation

·         Scripting with MEL and Python

·         Ability to work within a multidisciplinary team that is scattered throughout the world

 

Pluses:

·         Experience working in the Unreal Engine  

·         Shader Programming GLSL, HLSL, CG

·         Tool Programming

·         Houdini experience

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