So I got a few issues with modular workflow, mostly with ceilings, pillars and doorways. Im not sure how to design them. Should my walls be boxes or planes? And right now, my floor is just a ground plane. But how would I do the ceiling? Im also stuck on the entrance ways, should i make 1 plane with a hole in it as an…
Hey everyone. I am trying to find out more about modular designs for buildings, like houses and shops. I was wondering if anyone had any good tutorials or showcases showing how the individual parts would be made and assembled to create unique structures? Any help would be appreciated :D
Hey, this is my first thread here so I'm pretty nervous ~I've tried searching the forums for help but couldn't find anything specific on this. I'm starting a University project (currently doing some research) on how to create modular characters for the DS, I've done some modular character work for the Unreal engine so I…
Hey, so i've been trying to learn modularity but i am stuck here, couldn't find the answer on polycount wiki. I am also trying to keep 2 things with this set. 1. Keep the walls outside of the 1x1/2x2 tiles so they don't break the tiling textures of the floor. 2. Keep the wall texture as seamless as possible. In this…
Hey everyone! We did a thing. Downtown West is a modular pack with a bunch of fancy stuff in there and it's free and available on the unreal marketplace soon! Hope you all like it! https://www.artstation.com/artwork/g23dYm https://www.youtube.com/watch?v=o4kBYQMqoDk
Hi people...i am planing to make a modular city scene and got to a problem. I wan't to make my custom window texture. How do you go about texturing something like that. For the glass i mean...this is the only problem. Or do you just use a shader in an engine. Any tutorials maybe?...thx:)
Hi! I'm preparing a modular assets and level made with them in UE4. After baking I'm having such issues with baked light on the edges. Is it a matter of baking settings, UV or smoothing group?
Hey guys im working on a modular road atm for a victorian street there will be buildings from the era but im starting off with this atm. im just wondering how i should sort of go with the texturing of these roads... should it be like bricks or tar or a bit of both let me know also can i make these models more effiecent i…
Hello I am creating a modular building. I have 6 weeks and this is the 4th week. I currently have it in UE4. I have a question with how I should go about the silhouette for the main building pieces. I used floaters but it created poor shadows. Any suggestions? Thanks! Progress so far
This is my CGMA 10 Weeks Modular environment build in the Unreal Engine. I decided to make a scene combing the back story of "Detroit: Become Human" with an urban Hong Kong theme. I created everything in this scene myself except for the particle effects which i applied from the UE Elemental Demo scene. I created my own…