So I got a few issues with modular workflow, mostly with ceilings, pillars and doorways. Im not sure how to design them.
Should my walls be boxes or planes?
And right now, my floor is just a ground plane. But how would I do the ceiling?
Im also stuck on the entrance ways, should i make 1 plane with a hole in it as an entrance? Or make some sort of pillar that connects with another to form an entrance?
This is what im trying right now
Im just having a hard time getting it all to fit, i've done modular environments before but always cartoony and top down. This time im it's a bit harder. Getting it all to fit the grid perfectly and line up etc.
Any help is truly appreciated.
Thank you.
Replies
If you re modeling In maya thiago Flake has an awesome 40 buck tutorial for modular workflow. He is an environment artist at blizzard and he show you about everything you need to know about modularity and optimization. Actually, even if you're using max or blender I think you should give a try to maya cuz it's an awesome software, really like it better than max now that I got to know it.
And yes im using Maya, started with Blender then Max now Maya
Thanks again!
SANTA MONICA STUDIO - 2018 ZBRUSH SUMMIT PRESENTATIONS
Creating Modular Architectural Assets Using ZBrush
Featuring Glauco Longhi, Nate Stephens, & Rafael Grassetti
https://www.youtube.com/watch?v=Gxdjc2a7Toc
more details on environment art wiki mate!