im making an oil drum and im trying to generate a normal map + ambient occlusion from teh high res mesh but for some damn reason... i really need help with this. so heres the high poly next to teh low poly can someone walk me through how to get the normal maps + AO maps, please.
I've had this a few times in the past and sometimes it's been fixed by changing the normal from DirectX to OpenGL and vice versa, other times by rebaking and sometimes not at all! As far as repro steps go, it was fine this morning and then as soon as I opened it this afternoon, that's how it looked once it had finished…
Is it ok to have "one mesh" and two materials (and 2 uvs oc)? One mesh like merged together on the edges. Like "Head + bust" is one mesh, and this mesh has 2 materials and uvs? Is there a nogo for game assets, in any way?
hi guys I just graduated from vanarts, vancouver institute for media art. this is my reel consisting of environment and props. I'm looking for a job as an environment artist. http://www.bykalinka.ch/portfolio/ Comments and Critics are very welcome. Thanks ! Petra
"Great work so far"? Haha, many thanks! Just think that I was expecting torrents of bad critics when posting the images... :P Wow, so it's you the one who made that mod? I randomly found it some days ago while googlin' for some help... It's really insane, it catches me! Great work indeed! :D The only thing that I could say…