Just a quick question about max patches. I miss using functions like 'align to view' and 'make planar' when using edit poly . Would it be 'reeeally' hard to make these work with patches using max script. I don't want to even investigate this if its unfeasibly difficult.
The title says it all. Bones are obligatory. Does anyone know technique of creation in 3ds max? Maybe some scripts to convert selected vertex to bones ? Looking for any good solution to create bone matrix. Please gyus, help me with this pain :dizzy:
Is there a reason why that is? You see new cool Max viewport shaders popping up from month to month, but basically one good Maya shader, Kodde shader. Is it easier to script for Max or is it just that all the good scripters use Max?
This method works if image is placed into Standard material. In my case when V-Ray material is used it doesn't work. You can use PasteRefImage script,you can set it up to use Standard material
I have a terrain mesh I want to make several lods of. Does anyone know of a script that removes every other edge loop from a quad patch? Right now I am using "SkipEveryNthVEPRingLoop_v13" but it can be slow with larger meshes.
Anybody know of a good uv packer/unwrapper for light mapping in maya? Haven't really found anything free or licensed online except for this nebula2 toolkit which doesn't really do anything we can't script in maya for free.
This is a simply object from spline-line (5-sides). Have you got some good ideas to unwrap it correctly for texture? I would like to have some nice script that allow me to unwrap it by one or two clicks ;)
In Max I did it with "Normal theft" script from scriptspot. Not sure maybe they did something in the soft itself now. Blender has super cool perfectly working data transfer modifier that can do it on the fly .
It's a good exercise to write your own boolean tools, particularly if you're doing all the math yourself. But just fyi, there are several scripts that do the same thing in Maya already ("SpeedCut" and "BoolS" both come to mind).
hey man im currently having the same issue (# Error: RuntimeError: file C:\Users\travis\Desktop\HardMesh_2.33_WINONLY\scripts\hmScripts\UI\HmOptions_HardMeshOperation.py line 571: Object's name 'hmRadioShaderCollection' is not unique. #) what was the fix?