I created my first 3D model of the fur. I was trying to model a brown hair but I need some tutorial or at least a step-by-step video tutorial on how to create a person's hair. It's all done using Blender. [image]http://api.ning.com/files/GvL2ERMuqFW8cKJhSjzC2z5R6U-Ob3bsQp149M5WuWk=?width=425&height=398[/image]
Hi everyone, I'm looking for any improvements on a piece of work that I completed for my 3D modelling course, the object I modelled was the Sony TPS-L2 walkman, below I have included the image I used to display the model as well as a larger image of the final model.
most recent image: Hi This is my current project here... story: it's a machine that holds the body of Christ, who sacrificed himself to man for us to harvest god's power to use as a weapon. Here's the concept High Poly Current WIP Textures Looking for crits, WIP thanks much :P ADM edit: sorry for the large images
Hey guys, Quick beginner question: Does anyone know how to keep the green bit oriented the way it is on the left side of the image instead of twisting like it does on the right side? Hard to explain what I mean, but the image below should help illustrate it. Thanks!
Hey everyone I recently decided to get back into modelling after not doing so for a number of years now and I'm having trouble with the tiling on my reference plane. I was wondering if anyone knew how to fix it so my image shows up properly. http://imageshack.us/photo/my-images/268/helpmejc.jpg/ Thanks!
Is there a definitive selection of PBR colour swotch images/reference that people tend to use for creating PBR materials. I've managed to find one or two quite basic images that have a selection of the "most used materials" wood, metal's etc but looking to fill up my PBR references folder as much as possible. Thanks
I joined Ryan Kingslien's Environment Artist Bootcamp and wanted to show my progress with my prop. Chosen prop: HighPoly (Old image): Approx 3mil Polys LowPoly (Old image): Approx 5k Polys Ill update as soon as I'm done tweaking from feedback. Any other feedback is welcome.
Help me out guys, this is the current state of the design. The engraving is pretty weak and my main issues are i suck at tarnishing and oxidizing copper and quite a few nooks and crannies to get into. the wood is a bit flat and i havent started on the grey metal yet. image hosting over 10mb jpg images
I assume it may differ for different genres. Especially where people use tiny small texel size . It dictates you certain visual "style" although . You do smaller texel size and could care less about per pixel precision for sure but because of that your textures turn to be super even and flat . You can't allow any…
Hello everyone! I'd like to share my recent level design work, 'Downtown' I've done in UE5. It took around 1 and a half days to make and the assets are from Epic marketplace. I've added a little colour correction and minor post to the final rendered image which is why it will look ever so slightly different to the…