Having used Unity extensively for baked lighting for standalone VR and mobile games, I wanted to push Unreal light baking further for AEC / VR use but for PC specs. Goal was also to get as much clean result as possible without 10 hour wait and within 2-4 lightmaps. (Bake times 45mins - 1 hour) All lights are set to Static.…
Hi adam, neat scene the textures look pretty solid and the composition is neat. The glowy sign bugs me so I'm reiterating what ott said in image form; which one looks better? (go with the right one, please ) also your texture under the door looks like it is set to additive instead of modulate. In the right foreground the…
Hello everyone, My name's Jon. It's my first time posting here and hopefully I'm welcomed with a loving embrace paired with a light sprinkling of rainbows and sparkles. Now that that's out of the way... I've wanted to take on my first post-grad project so I found a concept by Adam Baines @CGHub:…
I'm currently resinstalling the 1.8 evaluation version (does this include the stability patch?) so I'll be testing again but .. * create a simple texture layer * edit the mask - the dynamask panel opens. * Expand the Material ID drop down and edit the blur, contrast, brightness and tightness .. note thier values. * Press…
So I decided to do a sci fi scene... i did a quick sketch of the composition and just to give me an idea on the space in general. Its going to be like old school alien with its grunge and dark feeling. Everything is abandoned and destroyed. I will add some lights in the concept to give you and idea of what else I want to…
I wanted to share a recent experience that proves that hiring doesn't always come down to ones portfolio or profile and transparency in a company's standing and hiring process could be improved. Its a challenging time in the industry so even if there's interest it may not necessarily mean that the company is actually…
Hello. (For a Discount on all of my products you can use the code until April 9th THEPROMISEDSAVIOUR you can buy the tutorial + relighting this scene go to the link bellow: https://www.artstation.com/a/4482880 https://www.youtube.com/watch?v=SFMQDb-uDXU This is the second volume of my Lighting tutorial. in this course we…
Hi. As you can tell from the thread title, I'll be doing an Arcade skin for Fiora. I'm pulling some inspiration from Hyper Light Drifter as a recent game that plays in the retro-gaming nostalgia space, and one that I feel fits Fiora's style of gameplay particularly well. Here's my base paintover for what my initial idea…
Hello guys. I have something on my mind and it's been bothering me all night. I understand that 3D utilizes the principles of rhythm, form and lighting in much the same way graphite drawings or painting do. It would make sense to say that anything gained from traditional mediums can be applied to 3D. The only difference…
Answer = hold shift at same time you begin mmb drag and it constrains to the suggested axis direction If you click the box in the middle of manipulator, you can move selection in camera space. If you click the red arrow, you move constrained to the x axis only. Does anybody know a way that you could move in camera space,…