I agree with the spirit of Kubs post "this isn't your blog" as it aims to curb the useless spam that pops up and keep things relevant. But I think it gets misinterpreted, not necessarily by the mods and admins but by average joe users which probably does more to keep lurkers lurking... So just to clarify: Inane BS that…
I think you have too much talent and skill to give up. I think you need to update your website. For rigging try lynda.com for 25 bucks a month and you can look at some rigging tutorials and all the flash and other web video you can handle. Try and learn the next gen stuff. www.eat3d.com has a nice tutorial might help…
For what its worth I get what the argument is about, I simply believe the premise is flawed. Product development is driven by product sales, and very few plants operate at 100% capacity because of basic cost of creation. HOWEVER, any given product must produce a certain number of units to hit a target price because of…
I got another 'rare' response with suggestion from another forum, and it was to try Editable poly instead of Editable mesh. Although I've already tried it, WTH, I just did it again. There are some more tweaks involved in order to make 'this case' (I'm afraid to say this is ultimate solution for pipeline between ZB 3.1 to…
Hi Jonas, I have a set of features I would like to request =) by which I mean I would love to ask you if you'd consider adding these to your already excellent plugin. The first two seem more simple to achieve from my layman point of view. The third seems more complicated but would get me closer to automating a tedious part…
Hi, I'm attempting to texture a mech but am not sure if what I'm doing is a good way to do it. The model was made in Sketchup so it's topographically "weird", I'm using 3dsmax to unwrap it and planning on using Substance Painter to make a set of material masks with Ue4 being the target renderer. I've never made a "proper"…
Say I have a mid-poly model, that was made out of a high-poly one. I don't have the high poly one, only the mid-poly. Say I want to make a low-poly model out of my mid-poly one. What is the best way to bake normals for the low-poly model? Here is what I tried: 1. 3ds max Render To Texture _NORMAL MAP_ from a mid-poly model…
Hey all! This has been long overdue for me. I've been working on 2d and sculpting stuff pretty consistently over the last year and a half or so when my free time allows it and I just haven't gotten around to posting stuff up. Sorry.... lame, I know. Anyways, I want to do better! And get some critiques from all of you who…
I was recently contracted to produce a tshirt for the San Antonio Motorcycle shop. The brief was aimed at helping increase awareness of the store's growing selection of Vespa scooters, while aiming at a target audience with a hipster aesthetic and interest in MOD scene. I started by gathering up a wide variety of reference…
WHO WE ARE We are Magnet Hill. The core of Magnet Hill is Elijah O'Rear, a programmer/designer in Portland, and Ari Velazquez, a designer/programmer in San Francisco. We've learned a lot from our time in AAA and mobile games and we're excited to apply those lessons to our experience with VR. WHAT WE ARE BUILDING We've been…