Hey all, I'm expanding my horizons to better myself in more software. I currently need help in how to lerp or blend vertex painting in maya. I know how to do it in unreal and 3ds mas, but I need some help because I need to start using maya more now. If someone can help me out with a shader or point me in the right…
So I'm Working on this SUV that is kind of pimped out for and end of the world scenario but im having the hardest time texturing it(always has been a weak point). I want to find a tutorial or an example of how to paint the texture and create the spec for a car that would go into an engine, not a tutorial on how to make a…
We have no plans to improve the painting in SD at this point. All painting efforts are going towards Substance painter which is much better suited for this. Smudge tool and other things are coming very very soon to SP. We have plans for a hard surface tool in SD though, that will facilitate the creation of panels, straight…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
bricks are ace dude! question: are you using basic lighting at this point or are you vertex lighting it at the moment? Either way looking incredible and looking forward to more! (if you paint some more stones do a little vid of it , I always love to see peoples approaches to hand painted stuff :D )
Thanks guys, Yeah that's kind of the point, people keep saying they like my hand painted work but in reality i'm quite a novice at the traditional methods of painting in photoshop, with weird ass brushes and what not.. Guess its something to work on. :) I know it sounds weird, but it usually works out for the better (for…
Hi everyone. First post :) I am wanted my first post to be some amazing artwork but never mind, I have had to post in my time of need. I am currently studying game art at Teesside university and there is a model I need finished rather soon but I am having trouble. I am creating a flying mustang for a sci-fi game in UDK and…
Anything that can paint Ptex textures doesn't need UVs at the start. 3D Coat and Mari are the best all-around options for texturing like this. Painting vertices like this in Zbrush and 3D Coat can be a good way to work if you don't need quite as much texel density. You need a looooot of points in Zbrush to get a really…
yes, simple add an anchor point to the layer on which you have the height painted. You can then create masks on your material layers and add a Fiil effect to them. Select the Anchor Point in the fill, make sure to select the height channel in the anchor options. Finally, add a level or gradient effect on top of it to…