I am trying to figure out different workflows of working with top-down sketches (multiplayer level layouts) to see what works best for me. 1) After you create a top down sketch/level layout on paper, how do you work with it in/for UE4? 2) Could this workflow be improved upon?: create top down sketch> take a picture> upload…
| The Mythic Artemis Temple 3D Environment 💬 Step inside the Mythic Artemis Temple—every detail of this 3D environment is optimized for games and films. Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 271 Unique High Quality Meshes- 598 Textures, High Quality…
**NO AGENCIES OR OUTSOURCE STUDIOS** Hello, We are looking for a remote working technical artist who has excellent knowledge of UE4. You will both be working with existing tools and creating new ones to build a believable/realistic environment for an unannounced project. Responsibilities* Create materials, set up master…
Hello, I'm new to Suite 2 and really liking it so far, however, everything looks real good in 3DO but once in UE4 textures look a lot more saturated and darker. In suite 2 there are these two HDRi images from UE4 but selecting them and putting PostProcess on either UE4 options doesn't do anything like default UE4 level.…
I encountered a problem when importing the st. file into Unreal Engine 5. When I added the Wind Directional Source in UE5, the tree didn’t move. I wonder which step I did wrong. I tried many ways to fix it but haven’t resolved the problem yet. -I tried to add Speedtree or Speedtree Wind node to the World Position Offset in…
Hello everyone at Polycount, we are currently looking for some quality members to help speed up development of our game, we have a lot that we haven't shown publicly but will disclose to those that join us and require talented individuals to help us get this game ready asap. [IMG]http://avalongamesllc.com/Sovereign…
Hi all, Digital Drifters is an independent team working on a UE4 title. We're currently building into a vertical slice of our game - the game demo. We are looking for people with demonstrable skill in creating quality 3D animation using "next-gen" techniques. Those techniques have been slightly altered in UE4. Not only can…
Hi, I have a couple of questions about Maya workflow for UE4 that I want to ask. I blocked out my entire level in UE4 to real world measurement so it is huge. Now I want to use Maya to model/uv assets then send them to UE4. However, I find it so hard to model to real world scale in Maya. Is there any way to change the…
| The Mythic Artemis Temple 3D Environment 💬 Step inside the Mythic Artemis Temple—every detail of this 3D environment is optimized for games and films. Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 271 Unique High Quality Meshes- 598 Textures, High Quality…