I am trying to figure out different workflows of working with top-down sketches (multiplayer level layouts) to see what works best for me.
1) After you create a top down sketch/level layout on paper, how do you work with it in/for UE4?
2) Could this workflow be improved upon?: create top down sketch> take a picture> upload to PC> import to UE4> set as a texture> apply to geometry> then scale it up until satisfied with the scale> begin to blockout/add geometry on top?
3) Is there a better/simpler way than having to guesstimate the scale of the image once imported to UE4?
4) Do you simply work from a top down sketch on paper? (ie. not imported to PC nor UE4?)
5) Is there some type of functionality in UE4 similar to an Image Plane from Maya?
Thank you.
Replies
Building modular is the way to go. Some people like to block out a scene using bsp brushes in UE, but eventually you will have to replace the level with static mesh assets so bear this in mind. It all depends on how comfortable/fast you are working in Maya Vs UE.