Hi,
I have a couple of questions about Maya workflow for UE4 that I want to ask.
I blocked out my entire level in UE4 to real world measurement so it is huge. Now I want to use Maya to model/uv assets then send them to UE4. However, I find it so hard to model to real world scale in Maya. Is there any way to change the "snap to grid" in Maya like UE4 so I can choose snap to grid 5,10,100,... units?
Replies
You can change UE4's grid to power of 2 size in the preferences somewhere, so snapping wouldn't be an issue.
Yes, but you can just move your snapping up and down as needed.
So for instance you might have your snapping in ue4 at 128uu to place pillars, then you lower it to 32uu to place a candelabra on the side of the pillar, and then maybe you have to switch to 4uu to place candles.
Just make sure you stick to decimal (5,10,50,100,1000 etc) or power of 2 (2,4,8,16,32 etc) because they don't really line up with each other.