Hey, Splitting this apart from my other thread so I can get some more focused and valuable feedback related to the model itself. I'm going for slightly stylized look but not overly. It's gonna be more apparent in the materials / colors. But yeah. I really need the feedback. Push me! Tear into me like a hot blonde virgin in…
LATEST EDIT : https://sketchfab.com/models/7029db1524be4a14b15273afe16ba584 Making a low poly and stylized character for a (non-existant) MOBA-like game (yeah I know, there are many of those already) but I think it gives a good starting point for designs. The poly budget is very limited at a maximum of 3.000 tris with…
Recently I´ve been working on a water shader that looks stylized but still has some "physics" in it. The Shader is looking like this in game It has depth fade and some other interesting stuff like the fake reflections that move in a random way and look pretty cool. Now its time to keep working and trying to archive…
there is a ton of stylized tutorials on 3dmotive. http://3dmotive.com/series/stylized-dungeon-in-maya.html http://3dmotive.com/series/hand-painted-dagger.html http://3dmotive.com/series/hand-painted-enviro-texturing.html http://3dmotive.com/series/hand-painted-texturing.html there is some character related ones on there as…
Please dm me and I will forward you what I am looking for. Its a hobby project and I am in need of someone who can do simple characters for the fan project I am working on. Again, if you re capable of doing stylized characters, do PM me ;) Thanks!! you are the ideal canidate if you can do: -character models, -simple…
Hi everybody, thanks for checking out my thread. I've been working on some low-poly game assets recently, trying to develop a graphical style with realistically proportioned silhouettes and stylized textures with mainly flat colors (somewhat similar to the Sims 4 and Sunset Overdrive). The sword I think the model turned…
I'm trying to model a toony model, the reference looks good but putting it into 3D is a lot tougher. The head and body look strange (The legs, hands and feet look fine). So I've been trying to find tutorials / tips / references on modelling in a stylized or toony form. Here is the reference I have and the model so far.…
TicToc Games is seeking a U.S.-based 3D Artist with a specialty in sculpting highly stylized, angular and cartoony 3D Models for an independent game project in early stages of production. They must have a love for character, storytelling, and be a creative problem solver. Position is contract based, with potential for…
Hi everybody, I thought I'd share a few quick (1 to 2 days each) experiments in using Substance Painter to make stylized stuff, after watching way too much of a Let's Play Shadowrun Hong Kong series. The Warhammer 40k painting tutorials everywhere on youtube were also pretty handy in inspiring some edge highlighting…
Hi, I am a third year Game Development student at Falmouth University, specializing in Environment Art. For my most recent project I wanted to try my hand at stylisation, whilst also focusing on techniques like trim sheets, modularity, and exterior scene assembly in Unreal. In May of this year I went backpacking around…