Home 3D Art Showcase & Critiques

Stylized Sword - brutal criticism needed

Hi everybody, thanks for checking out my thread. I've been working on some low-poly game assets recently, trying to develop a graphical style with realistically proportioned silhouettes and stylized textures with mainly flat colors (somewhat similar to the Sims 4 and Sunset Overdrive). 


The sword





I think the model turned out ok, but I'm a little concerned that the texture makes it look like I don't actually know how to create textures. 

In creating the diffuse, I used flat colors with an overlaid occlusion map to add some shading and a curvature to add edge highlights. Thanks for your time and your thoughts.

Replies

Sign In or Register to comment.