Right, hello world! The Demon Horde is a mod created in the UDK for a University project to show one's skills in scripting and level design. I must admit this has been my baby over the past 4 months, it's been such hard work considering I am the only person working on it but I've had a lot of fun with it. Pretty simple…
I created a very to-the-point tutorial for setting up your first level with custom textures and models. I experienced EXTREME frustration trying to blend textures and little to no help on multiple forums (except polycount), so I created this tutorial so that hopefully no beginner will experience what I did. If you can't…
Wow...I've been sooooo lazy in the art aspect of things lately...I havent really done anything big since my Predator back in April/May!! Well I'm organizing a mod for BF2 known as Brace for Impact. I'm not really doing a recuiting message here yet (However I DO need a staff. So far it's just about 3 people including…
:poly115: I'm desperately trying to put together a game design portfolio. I've been looking for freelance work for this but only end up getting jobs geared more towards CG; which I like but I need to show work in-game development requiring good textures. If you have a mod that you are working on and need good work for…
Hello, I am very new to everything other than texture painting, but I have learned how to model things in Maya 7 at school. I had the intention as a summer project to create characters for a game called Age of Pirates made by Akella. However, I found out that appariently in order to mod the game - you have to use maya 4.5.…
Hey there we're currently searching for a Mid level Enviroment artist, details as follows: -Mobile Project in Unity -Being able to recreate Interiors and Exteriors -Being able to independently manage a full environment starting from concept art, with an good artistic eye and good technicnal solutions. -Graphic Style is…
Dear Everyone, we are looking for 2D/3D artists that can help us create and refine the second part of our Left4Dead 2 campaign set in pripyat, the reactor, and the wastelands in between. Who are we Currently we are 4 people from germany and the netherlands, working on finishing the first part of our 2 part campaign. This…
Before you read this thread, please be sure about the following terms: - This Presentation shows progress for a fake Video of Team Fortress 2 containing all kind of characters, maps and objects from Team Fortress 2. - This Video doesn't use any Real-Time-Engine. It also contains elements which needs a lot of Rendertime! -…
Overall I think this scene is a great practice for TrimSheets! There is little texture stretching on your textures. Your lighting is competent and really helps making your environment believable! A glaring issue I can see are seems, and the modelling is too primitive. (By primitive, I mean it lacks mesh-level detail) This…
I’m a skilled 3D artist specializing in game-ready models, textures, environments, and asset optimization. I work with both stylized and realistic styles and focus on clean topology, performance optimization, and high-quality detailing.🔹 Custom 3D Models 🔹 Texturing & Retexturing 🔹 Environment Assets 🔹 Game-Ready…